title: "Crafting and Enchantments" description: "Craft recipes, upgrade equipped equipment, apply books, expand slots, and salvage gear." category: "Gameplay" slug: "crafting-and-enchantments" order: 8 visibility: "public"
Crafting and Enchantments
Crafting improves your equipment and creates useful items from collected materials. Enchantments, forge upgrades, and item rarity can make an ordinary piece of gear substantially stronger.
Craft an item
- Open
/craft listto browse available recipes. - Check the ingredient and crafting-level requirements.
- Run
/craft itemor use the recipe interface to create it. - Where supported, use Craft Max to craft as many batches as your materials allow, up to 100 batches.
Crafting consumes the displayed ingredients. Weapon-copy selection and other specific recipe requirements are checked before applying the output.
Forge your equipment
Equip the piece you want to improve, then open /craft forge and select the slot. Standard forging uses Gold; some advanced upgrade routes use Prestige-related resources. Inspect the item preview and cost before confirming.
Enchantment capacity
A gear copy's rarity determines its starting enchantment slots. The supplied update defines the following base capacity:
| Rarity | Base enchantment slots |
|---|---|
| Common | 1 |
| Uncommon | 2 |
| Rare | 3 |
| Epic | 4 |
| Legendary | 5 |
| Mythic | 6 |
| Special | 7 |
| Superspecial | 8 |
| Prestige | 9 |
| Master | 10 |
| Master+ | 11 |
| Master Prestige | 12 |
You can add up to two extra slots per eligible item copy with Upgrade Cores. The first slot costs three times the rarity's base slot count in Cores; the second costs eight times that base count. The overall limit is the 12 available enchantment types. A higher-level book of an enchantment already on the item improves that effect without using another slot.
What enchantments do
The provided update identifies several combat enchantments:
- Lightning: a bonus attack effect that scales with the combat build.
- Burn and Poison: damage-over-time effects related to combat stats.
- Swift Strike: a chance to deliver an additional hit.
- Sanctuary: incoming-damage reduction.
These effects can have different activation conditions and stacking rules. Inspect the in-game book description before applying a particular enchantment.
Salvage versus recover
/salvage view is for reviewing eligible spare duplicates. /salvage recover is for selecting and destroying one exact eligible equipment copy, including an upgraded copy, in exchange for resources and recoverable enchantment books. Purchased capacity and forge investments are not refunded. Equipped, bound, favorited, and saved-preset items are protected.
Never confirm a recovery without reviewing which copy will be destroyed.
Related: Gear and Inventory · Prestige and Ascension