title: "Weekly Rift and Relics" description: "Enter a three-room weekly challenge and use Rift Shards for permanent relics." category: "Progression" slug: "weekly-rift-and-relics" order: 11 visibility: "public"
Weekly Rift and Relics
The Weekly Rift is a solo three-room challenge. It opens at level 25 and offers a repeatable way to earn Rift Shards for permanent relic unlocks.
How a run works
- Check
/rift statusto view the current weekly modifier, your route, entry status, and shard balance. - Enter with
/rift enter. The command also allows resuming a run when one is still active. - Clear the first two rooms, which draw from your current recommended world route.
- Defeat the final room's world boss to complete the run.
Each cleared room grants 1 Rift Shard. Clearing all three adds 3 bonus Shards, for 6 total from a complete run. Shards from completed rooms remain yours if a later room ends the attempt.
Weekly reset
The configured weekly entry resets Monday at 00:00 UTC. You receive one entry per week. Fleeing, losing, or allowing a room to expire ends that attempt; it does not create an extra entry.
Relics
Open /relic list to see the four configured relics:
- Ember Sigil
- Bulwark Knot
- Gale Compass
- Deepwell Prism
A relic costs 12 Rift Shards to unlock. Once unlocked, it remains available; you can equip one relic at a time using /relic equip, or clear the slot with /relic unequip.
Relics are sidegrades: they improve one aspect of a build while trading away another. Their effects apply across several combat activities, so inspect the exact benefit and penalty before choosing one. You cannot change your equipped relic during an active activity.
Related: Combat · Worlds and Bosses
Availability note: the supplied October 12 Rift update describes local command registration but says it had not yet been deployed or tested at the time of writing. Confirm that /rift and /relic appear in the current bot before advertising them as live.